My name is Geoff Dunn and I am currently a student at the Art Institute of Portland seeking a BFA in Game Art and Design. My time at the Art Institute has allowed me to participate in some really amazing projects. I've had the distinction of producing a 2.5d platforming game in UDK as well as several other projects ranging from first-person adventure games to racing games. My experience on these projects has given me great insight into game production pipeline. My experience as a Producer has given me the opportunity to learn about managing asset lists as well as communication between different production teams (modeling, texturing, animation, etc...)
In a few short months, I will be graduating. I have always felt a great passion for games and I feel truly fortunate to be able to pursue my dreams. It is my hope to provide not only my skills as an artist but to provide a resource for others who may want to learn about 3D art.
Monday, March 14, 2146
Tuesday, March 15, 2011
After Effects is a Jerk
I would have a video of the car in-game right here, but After Effects crashed on me and I lost my comp...I really don't feel like putting it back together. I'm not a video editor. Maybe later..?
The Car, IT LIVES!
Today I had the honor of seeing the car (which you may have seen in previous posts) in-game! I should probably provide a little info on this project. This project was created for a class wherein the goal is create an entire game prototype in Unity3D every 2-3 weeks. It is currently week 2 and we are looking good so far.
This game prototype is built using the car tutorial found on the Unity website. Our coders have spent a lot of time tweaking and building upon the original scripts and I think it will pay off. Our game will give the player two minutes to score as many points as possible. In that two minutes, the player will have the freedom to drive anywhere within a large stadium scene filled with ramps and jumps for all kinds of insane stunts. I'm hoping to get some video up tonight, so check it out.
This game prototype is built using the car tutorial found on the Unity website. Our coders have spent a lot of time tweaking and building upon the original scripts and I think it will pay off. Our game will give the player two minutes to score as many points as possible. In that two minutes, the player will have the freedom to drive anywhere within a large stadium scene filled with ramps and jumps for all kinds of insane stunts. I'm hoping to get some video up tonight, so check it out.
Monday, March 14, 2011
Update on the Car
So the car has been through some more modeling revisions and I've slapped on a rough texture. It's almost done and it will be in-game tomorrow. I will try to capture some footage to post.
Car for Unity Sandbox Game
I am currently at work designing a game for the Unity engine. It's a fairly powerful engine but it has some limitations. My team consists of two very skilled programmers, myself as a modeler and texture artist, and one other guy who is also modeling and texturing. We are hard at work creating a sandbox driving game that gives you two minutes to score as many points as you can by performing crazy stunts. I'll have some more screens soon, but until then enjoy this WIP of our car designed and modeled by me.
...Okay, so a bit of credit goes to Ford for creating a car as stunning as the Mustang. This car definitely has influences from a few different makes of Mustangs. Almost forgot: it's about 3k tris.
...Okay, so a bit of credit goes to Ford for creating a car as stunning as the Mustang. This car definitely has influences from a few different makes of Mustangs. Almost forgot: it's about 3k tris.
Sunday, March 13, 2011
Another WIP Teaser
A teaser shot of an AK I am modeling for use in UDK. This will be the first person model and the tri count is around 5k.
UDK First Person Revolver Model (WIP)
This is a gun I am currently working on as a "for fun" project.
It's based on a gun called the "Mateba 6." A very cool looking piece if you ask me.
It's based on a gun called the "Mateba 6." A very cool looking piece if you ask me.
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